![]() ![]() Nothing of your presence remains visible or otherwise detectable by nonmagical senses. Using your movement, you step into the stone at a point you can touch. There are dozens more effective spells for equal or lower level, which is a shame, because petrification is pretty rad.You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. It's basically as close to dead as a character can get without being technically dead, so having lots of time and ways to interact with the magic is important. This decision baffles me the spell already requires a creature fail FOUR saving throws for a petrification effect, yet still can end from a stray arrow and a bad concentration save.Īgainst players I’m all for all the hoops needed to jump through before petrification occurs. For the petrification to deny the actions, you have to get crazy lucky in an encounter lasting at least five rounds.Īll of this is contingent on you maintaining concentration on the spell. Sure, they’re restrained, but paralysis or banishment prevent any kind of action, and do so IMMEDIATELY. Five rounds is a gigantic amount of time, all during which the affected creature can still be taking actions as they like. At maximum, the restraint lasts for five rounds before either the target is petrified or freed. At minimum, you need three rounds to transform a creature to stone or alternatively end the restraint. The question then passes to will the petrification actually occur, and how good is petrifying a creature? To answer clearly: no, and bad. This is fine, but seeing as Hold Person and Hold Monster both are lower level AND paralyze the target (making melee attacks crit and crucially incapacitating them), there isn’t any reason to cast Flesh to Stone for just a restrain condition. If they succeed, welp, guess you just spent a turn and you’re 6th level spell slot on nothing! Should they fail, they become restrained. ![]() ![]() Is just restraining a creature (something you can do without magic) worth your 6th level slot? If you don’t think so, then you shouldn’t be casting Flesh to Stone, as the likelihood of it petrifying a creature is laughable, and probably worse than just killing it.Ĭonsider that in order for the spell to do anything at all, the target first has to fail a con save. In the hands of a player character, it is the hottest of hot garbage.įor those curious, the restrained condition reduces the affected’s speed to 0, prevents them from gaining speed, grants attack rolls made against them advantage, and imposes disadvantage on their attack rolls and their dexterity saving throws. Review by Samuel West, Twitter: Flesh to Stone lets me be like Medusa! I think I’ll take this spell, and I’m sure it’ll be so cool when it works, I can have my own statue garden of the evil guys!” - Timmy the new player, before never once successfully petrifying a creature in the remaining twenty sessions of his campaign.įlesh to Stone exists as a spell for DMs to fairly eventually petrify players. If you maintain your concentration on this spell for the entire possible duration, the creature is turned to stone until the effect is removed. If the creature is physically broken while petrified, it suffers from similar deformities if it reverts to its original state. The successes and failures don’t need to be consecutive keep track of both until the target collects three of a kind. If it fails its saves three times, it is turned to stone and subjected to the petrified condition for the duration. If it successfully saves against this spell three times, the spell ends. A creature restrained by this spell must make another Constitution saving throw at the end of each of its turns. On a successful save, the creature isn’t affected. On a failed save, it is restrained as its flesh begins to harden. If the target’s body is made of flesh, the creature must make a Constitution saving throw. You attempt to turn one creature that you can see within range into stone. Components: V, S, M (a pinch of lime, water, and earth)
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